wardley/ch04-doctrine/SUMMARY.md

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Chapter 4: Doctrine

Definition

Doctrine = universal business principles applicable across industries. Unlike climatic patterns (which affect you regardless), doctrine represents deliberate principles you choose to adopt. Key distinction: doctrine principles (abstract) vs doctrine implementation (context-specific).

Eight Core Doctrines

1. Focus on User Need

Anchor decisions on actual customer needs, not business assumptions. Revenue/profit follow from satisfying users. Common pitfalls: confusing customer needs with business requirements, bias toward legacy systems.

2. Use a Common Language

Maps serve as universal language enabling cross-functional collaboration. Without shared frameworks, translation errors and misalignment proliferate between departments.

3. Be Transparent

Share maps so assumptions can be challenged constructively. Transparency prevents "walking an Army through a minefield."

4. Challenge Assumptions

Every member bears responsibility for questioning decisions. Retribution against challengers is "a deadly sin."

5. Remove Duplication and Bias

Organizations unconsciously duplicate components across units. Real examples: 380 isolated ERP systems (chemical company), 740+ duplications (energy company), 1,000+ risk management systems (bank). Profile diagrams aggregate maps to reveal repetition and bias.

6. Use Appropriate Methods

Different components need different development approaches. Applying specification-heavy contracts to uncertain components guarantees expensive change-control battles. Maps reveal which to outsource vs build in-house.

7. Think Small

Decompose systems into components, structure teams around them. Amazon's "Two Pizza" model, Haier's cell-based structure. Teams need defined interfaces, fitness functions, and decision autonomy.

8. Think Aptitude and Attitude

Three attitudes mapped to evolution stages:

  • Pioneers: explore uncharted territory, accept high failure rates, build future possibilities
  • Settlers: transform prototypes into products, balance innovation with reliability
  • Town Planners: industrialize through standardization, efficiency, scale

Misaligning attitude with domain creates dysfunction.

Design for Constant Evolution

The "mechanism of theft" cycle:

  1. Town planners industrialize components into utilities
  2. Pioneers build higher-order systems consuming these utilities
  3. Settlers productize repeating patterns
  4. Town planners industrialize those products

Three success pillars (from Daniel Pink's Drive): Purpose, Autonomy, Mastery.

Key Takeaways

  1. Doctrine are tools, not universal laws - implementation is context-specific
  2. Transparency and challenge create competitive advantage
  3. Duplication destroys capability - solving same problems repeatedly prevents innovation
  4. Structure drives culture, not vice versa
  5. Appropriate methods by evolution stage prevent cost disasters
  6. Pioneer-Settler-Town Planner structures remain extremely rare but highly effective
  7. Dual structures (only pioneers + town planners) eliminate the critical middle (settlers)